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Gameplay with all characters in Mario Strikers Charged for the Nintendo Wii. 00:00 Mario 03:13 Peach 06:38 Luigi 10:16 Wario 13:31 Yoshi 17:04 Donkey Kong 20:19 Bowser 23:25 Bowser Jr. 12 images (& sounds) of the Super Mario Strikers cast of characters. Pics of the Super Mario Strikers voice actors (Game).
Mario Superstar Strikers is an upcoming game and the third installment in the Mario Strikers series. It has a lot of similarities to past installments, especially Mario Strikers Charged, returning Super Abilities as well as Mega Strikes for captains, and Skillshots for the many different sidequicks. The game brings more variety in both character and stage rosters, as well as a few new modes including a Special Games mode. This game kind of maintains the realistic sci-fi tones, but a little bit more of the common bright and whimsical cartoon themes has been implemented as well. The game also supports connection for online multiplayer, working similarly to Charged's Nintendo Wi-Fi Connection. Contents GameplayLike in past installments, Mario Superstar Strikers is based on street football.
A new gameplay addition is that now teams have up to 11 members rather than 5: one being the goalkeeper, one captain and the other nine playing as offensive/defensive sidekicks. The two teams face off against each other to kick the ball into the goal within the time limit, which can be from two to five minutes (three minutes being the default amount). They may also choose to compete to reach a certain amount of goals first. When the time runs out, whoever has the most goals (or the next goal, if sudden death occurs) wins the match. If the score is tied at the end of the set amount, the current music will speed-up and the alarm will sound, signaling sudden death.
Like in Charged, characters wear protective gear, and the ball is metallic. Various power-ups and items can also be used in order to take advantage during a match.Player Roles CaptainAs the name implies, this player is the captain, heading the team. The captain is supported by nine offensive and defensive sidekicks and one goalie.
The captain always plays an offensive role, and is able to perform a Special Ability on the stadium for a short period of time, and also Mega Strikes at the moment of kicking the ball into the goal. Every captain as an unique ability and Mega Strike, although some share slight similarities.Offensive SidekicksThose sidekicks play an offensive role during matches, being lined-up behind the captain and in front of the Defensive sidekicks. There are up to five offensive sidekicks.Defensive SidekicksDefensive ones play behind both offensive sidekicks and the captain, in an attempt to defend the ball from reaching the goalie. There are up to four defensive sidekicks.GoalkeeperAlso known as keeper or just goalie, this team member is very important, being the final line of defense. They are permitted to use their hands to block goals, but often are forced to use their bodies to do so.Basic Skills. Movement or Dribbling: Nothing more than the character's ability to move towards the desired direction when not in possession of the ball. If the player has the ball, they will dribble instead.
Deke: An advanced move players con perform to trick their opponents, faking a certain direction and dodging opponent tackles or steals. Players can dodge the slide tackles while maintaining the ball's charge for extended periods of time. Pass: As the name implies, this offensive skill allows the player to pass the ball to another player. Passing the ball charges it up, making it easier to score a goal once the ball has been repeatedly passed between members of the same team. Shoot: Basically a more powerful version of the Pass.
It is used to score goals. When performing the move, the game automatically targets the goal from the player's position, no matter where the player currently is.
Shoots can be charged to increase chances of success. A flip shoot can be done if performed while the player receives a pass. Clear: A move that allows a player to kick the ball to the other side of the field.
It is often useful when crowded by opponents. Player Switch: When the opposing team is in possession of the ball, players can switch characters at will, often in order to control the character nearest to the opposing player that has the ball.
Slide Tackle: Performed in the same way faking is performed, this move allows players without the ball to steal the ball. Big Hit: A devastating move that allows the player to hit their opponents in hopes of making them lose the ball. However, this move does not give immediate control over the ball. Items: Players may use an item in the team's inventory.
Items that activate a captain's Super Ability can only be used by the captain.Special Captain Skills. Mega Strike: More powerful than the standard shot, a Mega Strike is performed when a captain fully charges their shot. Through proper timing, the player determines the number of balls as a meter swings to the left.
When the meter moves back towards the right past the original starting point, proper timing determines ball speed. After the shot specifics have been determined, the captain launches into the air, powers up further and then slams the ball towards the goalie, who then attempts the Mega Strike Block. Special Ability: Each captain may obtain a character-specific item during the course of a game.
If the player is not playing as the Captain, the computer performs the move instead. Super Abilities are the most devastating when used to free up a captain for the Mega Strike.Special Sidekick Skills.
Skillshot: Very similar to a Mega Strike, a Skillshot is performed when the sidekick fully charges their shot, although it's less powerful and doesn't feature a cutscene. The resultant shot is coupled with an attack on the goalie.
Depending on the sidekick, the shot will be different.Goalie/Keeper Skills. Pass: The goalie's basic move when in possession of the ball, passing the ball to put it back into play. Punt: Similar to the clear, it allows the goalkeeper to move the ball far away from the goal. Effective when the goal is surrounded by the opposing team. Body Check: An automatic brutal hit.
If opponents remain in the goal box too long or make contact with the goalie while he has the ball, he attacks by either kicking or hitting them. Mega Strike Block: This skill occurs when the opposing team's captain performs a Mega Strike. When it happens, it is up to the goalie to block as many balls as possible. The player assumes a first-person view from the goalie’s eyes and moves the hands of the goalie, represented by two hand icons. When a ball approaches, touching it in the GamePad's screen deflects and destroys it. Depending on the speed of the balls set in the opposing Mega Strike, the player has a few seconds for each ball or less.ItemsItems are one of the most critical elements during a match as part of a team's strategy. Any team member is able to use items regardless of which player earned it.
Special Ability items, however, can only be activated by the Captain.Offensive ItemsThe offensive items are often devastating, and very helpful at blocking Mega Strikes, clearing the field or for taking possession of the ball.ItemNameDescriptionComes in groups of three or singular. They are very effective at close range. If they make contact with a wall, they ricochet off. However, they are destroyed upon contact with a player.
The player that gets hit falls and is stunned for a brief moment.Its movement pattern is the same as regular Green Shells, but it doesn't disintegrate upon its first impact with an item or player. Any player hit by this devastating shell gets buried and stunned for an amount of time. Only one can be fired at a time.Comes in groups of three or singular. Unlike its green counterpart, Red Shells do not ricochet off walls and instead home down the nearest opponent. While having three, not all of them reach targets.
They disintegrate upon contact with a player, an item or a wall.Giant Red Shells act more like Giant Green Shells, ricochetting off walls and burying players that make contact with it. However, when fired, it does go towards a nearby player, but after hitting them it just starts acting like a Giant Green Shell.
Only one can be fired at a time.Comes in groups of three or singular. It acts similarly to a Green Shell, but freezes players for a short period of time upon contact with them. It will not disappear until it hits a player.It acts like the Blue Shells, freezing opponents when hitting them. Only one can be used at a time.It acts exactly like a Green Shell. However, it is more durable and thus ricochets off walls for much longer.Very similar to Giant Green Shells, except they last longer, like regular Spiny Shells. Only one can be fired at a time.
From StrategyWiki, the video game walkthrough and strategy guide wiki
Super Mario Strikers | Table of Contents | Walkthrough
Table of Contents
Control | Action |
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Move. | |
+ | Lob pass |
+ | Chip shot. |
Pause menu on/off. | |
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Switch power up items. | |
+ | Turbo run. |
| |
Use power ups. | |
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[Go to top]← Getting Started | Controls | Characters →
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